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Queen of the adriatic

The software I used.

- Unity

- Cinema4d

- Substance Painter

 

Insights

-While texturing be careful with extrudes to not mess up the UV within the UV automizers

 

-  A tutorial is important on where to go things like breadcrumbing is really important to give

the player a sense of direction although you should look at game mechanics to see if this fits

 

How does Venice look and behave in the year 2070?


Within this project, the question “How How does Venice look and behave in the year 2070” was considered the point to work out from. To determine a possible picture of the future a creditable amount of info about future trends which was needed. This came from future predictors within different branches of workspaces within society.

By connecting this info to a predicated future of low population and extreme float danger. Leaving Venice with a huge defends cost without the problem to pay for it

A game based society


The solution to the problem was to find a constant flow of money going into the city. The money problem was solved by making this addictive using the idea of a game based society system were investing in the city gives you certain kinds of privileges. Hooking to the game part we use the endorphin produced by the brain to make this addictive.


3d modelling and art direction


From the art perspective, I looked at a way to visualize this gamified society and how that would correspond to the premade idea of the privileges made by our story designer.  I looked at fast and sustainable housing with the other art director to visualize this while preserving historical Venice from the outside. We also made a metaphorical idea of danger by creating a giant dyke seen in the trailer.

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